Anthem Wiki

We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

READ MORE

Anthem Wiki
No edit summary
Auroreon (talk | contribs)
 
(31 intermediate revisions by 14 users not shown)
Line 1: Line 1:
[[File:Storm-type-Javelin.png|thumb|A Storm-type Javelin]]
+
[[File:Storm-class-javelin.png|thumb|A Storm-class javelin]]
The '''Storm''' is one of the [[Javelin]]s used by [[Freelancer]]s during their expeditions outside of [[Fort Tarsis]].
+
The '''Storm''' is one of several [[javelin]]s used by [[Freelancers]] during their expeditions outside of [[Fort Tarsis]]. It is the most elemental of the javelins, and is capable of remaining in flight for much longer than the others.
  +
With its elemental power and minimal armor, the Storm has a reputation for being a tempestuous javelin that can spell disaster for even experienced pilots. But ask anyone who’s survived a fight with one and they’ll tell you that there’s no doubting the strength of the Storm. Whether the Storm suits your style as a pilot, your needs for a particular mission, or just your mood that day, it’s a great addition to your arsenal of javelins.
  +
  +
== Abilities <ref name="ea-meet-the-storm" /> ==
  +
===Javelin Weaponry===
  +
The Storm javelin is capable of wielding every weapon type except for Heavy Weapons (which can only be used by the [[Colossus]] javelin).
  +
  +
===Melee Ability===
  +
*'''Fiery Strike:''' The Storm uses the seals on its arm to deliver an explosive flash that deals damage and knocks back enemies that have gotten too close, giving the Storm time to reposition at a safe distance.
  +
  +
===Kinesis Gear Abilities===
  +
The seals which are built into the Storm can use various gear to tap into the Anthem to release raw elemental energy in the form of kinesis abilities. Gear is picked up as loot during missions, and can be equipped or swapped out between missions. Lancers can equip three kinesis gear abilities total, one from each of the sections here.
  +
  +
====Blast Seals====
  +
*'''Lightning Strike:''' A targeted strike that deals lightning damage in an area.
  +
  +
*'''Ice Storm:''' Creates a field of ice that deals damage, rapidly building to a final explosion of frost.
  +
  +
*'''Flame Burst:''' A quick explosion that deals fire damage at a target location.
  +
  +
*'''Frost Shards:''' Fires out a flurry of homing ice projectiles that deal damage and freeze close-range targets.
  +
  +
*'''Living Flame:''' A burst of flame energy that seeks out and ignites targets.
  +
  +
====Focus Seals====
  +
*'''Frost Shards:''' Rapid-fire shards of ice that slowly freeze a target in place.
  +
  +
*'''Burning Orb:''' A versatile fire ability that can be fired quickly in small shots or charged for a larger projectile that explodes.
  +
  +
*'''Shock Burst:''' A discharge of electric energy that can be bounced off of walls to reach targets behind cover.
  +
  +
*'''Glacial Spear:''' Fires a beam of powerful ice energy in a targeted direction.
  +
  +
*'''Arc Burst:''' Unleashes a blast of lightning that will leap to nearby targets for heavy damage.
  +
  +
====Support Seals====
  +
The Storm’s support abilities play toward its strengths of damage evasion and damage output, helping allies stay safe and take down enemies faster.
  +
  +
*'''Wind Wall:''' Generates a defensive wall of wind that deflects incoming enemy projectiles.
  +
  +
*'''Quickening Field:''' Creates a field which provides gear cooldown reduction to teammates who enter its radius.
  +
  +
===Ultimate Ability===
  +
*'''Elemental Storm:''' Lancers can deploy a special ultimate ability that displays the true strength of their javelin exosuit. Manipulating the raw force of the Anthem, the Storm emits successive blasts of frost, electricity, and fire -- each with a devastating meteoric detonation.
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
Storm-Javelin-concept1.png|Pre-release concept of a Storm-type Javelin
+
Anthem-concept-art-Storm-Javelin-rear-view.png|Pre-release [[concept art]] of a Storm
 
</gallery>
 
</gallery>
   
  +
== Notes ==
[[Category:Javelins]]
 
  +
* The [[Dominion]] originally created the Storm-class javelin.<ref name="ea-four-javelins" />
  +
  +
== References ==
  +
<references>
  +
<ref name="ea-meet-the-storm>[https://www.ea.com/games/anthem/news/meet-the-storm-javelin EA Official Site &ndash; Get to Know the Storm Javelin]</ref>
  +
<ref name="ea-four-javelins">[https://www.ea.com/games/anthem/news/intro-to-javelins-in-anthem EA Official Site &ndash; The Four Javelins of Anthem]</ref>
  +
</references>
  +
 
[[Category:Vehicles]]
  +
[[Category:Weapons]]

Latest revision as of 20:45, 4 March 2019

Storm-class-javelin

A Storm-class javelin

The Storm is one of several javelins used by Freelancers during their expeditions outside of Fort Tarsis. It is the most elemental of the javelins, and is capable of remaining in flight for much longer than the others. With its elemental power and minimal armor, the Storm has a reputation for being a tempestuous javelin that can spell disaster for even experienced pilots. But ask anyone who’s survived a fight with one and they’ll tell you that there’s no doubting the strength of the Storm. Whether the Storm suits your style as a pilot, your needs for a particular mission, or just your mood that day, it’s a great addition to your arsenal of javelins.

Abilities [1]

Javelin Weaponry

The Storm javelin is capable of wielding every weapon type except for Heavy Weapons (which can only be used by the Colossus javelin).

Melee Ability

  • Fiery Strike: The Storm uses the seals on its arm to deliver an explosive flash that deals damage and knocks back enemies that have gotten too close, giving the Storm time to reposition at a safe distance.

Kinesis Gear Abilities

The seals which are built into the Storm can use various gear to tap into the Anthem to release raw elemental energy in the form of kinesis abilities. Gear is picked up as loot during missions, and can be equipped or swapped out between missions. Lancers can equip three kinesis gear abilities total, one from each of the sections here.

Blast Seals

  • Lightning Strike: A targeted strike that deals lightning damage in an area.
  • Ice Storm: Creates a field of ice that deals damage, rapidly building to a final explosion of frost.
  • Flame Burst: A quick explosion that deals fire damage at a target location.
  • Frost Shards: Fires out a flurry of homing ice projectiles that deal damage and freeze close-range targets.
  • Living Flame: A burst of flame energy that seeks out and ignites targets.

Focus Seals

  • Frost Shards: Rapid-fire shards of ice that slowly freeze a target in place.
  • Burning Orb: A versatile fire ability that can be fired quickly in small shots or charged for a larger projectile that explodes.
  • Shock Burst: A discharge of electric energy that can be bounced off of walls to reach targets behind cover.
  • Glacial Spear: Fires a beam of powerful ice energy in a targeted direction.
  • Arc Burst: Unleashes a blast of lightning that will leap to nearby targets for heavy damage.

Support Seals

The Storm’s support abilities play toward its strengths of damage evasion and damage output, helping allies stay safe and take down enemies faster.

  • Wind Wall: Generates a defensive wall of wind that deflects incoming enemy projectiles.
  • Quickening Field: Creates a field which provides gear cooldown reduction to teammates who enter its radius.

Ultimate Ability

  • Elemental Storm: Lancers can deploy a special ultimate ability that displays the true strength of their javelin exosuit. Manipulating the raw force of the Anthem, the Storm emits successive blasts of frost, electricity, and fire -- each with a devastating meteoric detonation.

Gallery

Notes

  • The Dominion originally created the Storm-class javelin.[2]

References